bass, guitar, horns [reed], mellotron, organ, percussion [acoustic, electronic], programmed by [rhythm], synthesizer, vocals Andy McCluskey created by, producer Orchestral Manoeuvres In The Dark design Brett Wickens design Peter Saville drums, percussion [acoustic, electronic], synthesizer [bass] Malcolm Holmes electric organ, piano, synthesizer Michael Douglas engineer Howard Gray engineer Richard Manwaring engineer [mix] Brian Tench management Gordian Troeller management Susan Pippet management Worldchief Ltd mellotron, melodica, organ, percussion [acoustic, electronic], performer [radios], piano, programmed by [rhythm], synthesizer, vocals Paul Humphreys photography by Eric Watson photography by Robin Roddey tracks a3 producer Mike Howlett producer Orchestral Manoeuvres In The Dark tracks a1, a2, a4 to b5 producer Richard Manwaring saxophone Martin Cooper tracks a3 tape [choral] David Hughes tracks a1, a2, a4 to b5 written-by Andy McCluskey tracks a3 written-by Martin Cooper tracks a2 to a4, b3 to b5 written-by Paul Humphreys Published By Dinsong Ltd. Phonographic Copyright (p) Dindisc Copyright (c) Dindisc Ltd. Recorded At The Gramophone Suite Recorded At The Manor Mixed At Mayfair Studios Lacquer Cut At The Town House Pressed By CBS Pressing Plant, Aston Clinton Produced For White Noise Ltd. Produced For Architettura Industria Pre-recorded at The Gramophone Suite (Liverpool, England).
Choral tapes on Souvenir courtesy of David Hughes. Title suggested by M. Ladly from a book by David Watkin. Produced and created for White Noise Ltd. and on behalf of Architettura Industria.
This is the 1st Issue: comes in a yellow die-cut sleeve with printed insert. The very first copies include a fan-club insert form too (see photos).
Different UK editions: 2nd Issue: comes in a blue die-cut sleeve with printed insert. 3rd Issue: comes in a grey die-cut sleeve with printed insert. 4th Issue: comes in a blue uncut sleeve.
Runouts are etched except TOWNHOUSE Matrix / Runout: DID 12 · A7 TOWNHOUSE (Run-out side A, variant 1) Matrix / Runout: DID 12 · B3 TOWNHOUSE (Run-out side B, variant 1) Matrix / Runout: DID · 12 A3 1 TOWNHOUSE D (Run-out side A, variant 2) Matrix / Runout: DID 12 · B3 4 TOWNHOUSE C (Run-out side B, variant 2) Matrix / Runout: DID·12 A7 TOWNHOUSE (Run-out side A, variant 3) Matrix / Runout: DID·12 B6 TOWNHOUSE (Run-out side B, variant 3) Matrix / Runout: DID·12 A5 TOWNHOUSE C (Run-out side A, variant 4) Matrix / Runout: DID·12 B5 TOWNHOUSE C (Run-out side B, variant 4) Matrix / Runout: DID ·12 · B3 TOWNHOUSE C: (Run-out side A, variant 5) Matrix / Runout: DID · 12 A3 TOWNHOUSE :I (Run-out side B, variant 5) Matrix / Runout: DID·12 A3 1 TOWNHOUSE D (Run-out side A, variant 6) Matrix / Runout: DID ·12 · B3 5 TOWNHOUSE D (Run-out side B, variant 6) Matrix / Runout: DID 12 A3 TOWNHOUSE C C (Run-out side A, variant 7) Matrix / Runout: DID 12 B3 TOWNHOUSE C c: (Run-out side B, variant 7) Matrix / Runout: DID·12 A3 14 TOWNHOUSE < (Run-out side A, variant 8) Matrix / Runout: DID ·12 · B3 4 TOWNHOUSE < (Run-out side B, variant 8)